Heya

Yay that runs like dream, I've edited beginning slightly to use my general 
folder structure and so on and so far I/you got the button working ! :) 

The steps start now that I want to hock up second button... for some reason 
I get error with this part of code... any hints why ? :/

# when click this button, run function "btallClicked" 
self.btnAllLightSettings.clicked.connect( self.btnAllLightSettingsClicked )
self.btnCut.clicked.connect( self.btnCutClicked )

# show the UI 
self.show() 


def btnAllLightSettingsClicked( self ):
#anything you want. Let's say, create a sphere 
settings_Lights.allSettings() 

def btnCutClicked(self):
settings_Lights.sampleMax 

I end up with 

# Error: unexpected indent
# File "<maya console>", line 48
# self.btnCut.clicked.connect( self.btnCutClicked )
# ^
# IndentationError: unexpected indent # 

which is very strange. It appears just after I past the second 
self.btnCut.clicked command. Can I stack them together 1 after another or 
is there some more complex way of loading them up? :s

I thought I have to script a command for each button for each function to 
happen... 

On Friday, 9 November 2012 15:32:11 UTC, Panupat Chongstitwattana wrote:
>
> grr... forgot parentesis
>
> import daz
> reload(daz)
>
> daz.launch()
>
>
>

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