Heya

Just a little hiccup further down the line... tried googling it but nothing 
pop up... except this topic so pretty funny hehe :)

Created resource container in QT for my logo widget... and I'm getting 
error when trying to start up the script... any idea how to add it to 
script? I try adding the patch to globals but that did not work :/, 

http://pastebin.com/pkb37bSy

http://pastebin.com/LT8rhPXB

thanks, bye.

On Saturday, 10 November 2012 01:42:40 UTC, Daz wrote:
>
> Yup I know that just dont know how that can happen if I'm admin on my PC 
> hehe :)
>
> Even running maya as admin dont help arrr...
>
> But naming correctly path worked ehhh... note for future, dont code at 
> 2.00 in the morning whhh
>
> Thanks ! Sorry for wasting time :/
>
> On Saturday, 10 November 2012 01:37:27 UTC, Justin Israel wrote:
>>
>> The last line of the traceback is a pretty good indication:
>> # IOError: [Errno 13] Permission denied: 'D:/Scripts/Daz_Tools/Beta' #
>>
>> You have limited permissions on that location, which it is trying to read 
>> to parse your UI file.
>>
>>
>>
>> On Nov 9, 2012, at 5:28 PM, Daz wrote:
>>
>> Heya
>>
>> Just run in to weird issue... It works fine at work but not at home not, 
>> I did try to install python and other files the same as I did at work... 
>> Any idea why I get this error when starting script maybe?
>>
>> http://pastebin.com/ANuZ43a6
>>
>> Thanks, bye.
>>
>> On Friday, 9 November 2012 17:36:22 UTC, Justin Israel wrote:
>>>
>>> Awesome! May your button coding experience be dynamic, and rewarding!
>>>
>>> On Nov 9, 2012, at 9:19 AM, Daz wrote:
>>>
>>> Uh true ! 
>>>
>>> Here we go... just the part with self.btnCut button that I'm trying to 
>>> add to list that dont want to work... :/
>>>
>>>
>>> http://pastebin.com/vLuGfMcf
>>>
>>> On Friday, 9 November 2012 17:10:33 UTC, Justin Israel wrote:
>>>>
>>>> What are you using for an editor? It seems that you are just having 
>>>> copy/paste errors and maybe a mixture of spaces vs tabs.
>>>> Your best bet is to not use the emails for code. Make use of either 
>>>> pastebin.com, or https://gist.github.com/, or any online code site 
>>>> where people can look at a large amount of code with proper indents.
>>>> It will help you avoid the indent problem.
>>>>
>>>>
>>>>
>>>> On Nov 9, 2012, at 8:58 AM, Daz wrote:
>>>>
>>>> Heya
>>>>
>>>> Yay that runs like dream, I've edited beginning slightly to use my 
>>>> general folder structure and so on and so far I/you got the button working 
>>>> ! :) 
>>>>
>>>> The steps start now that I want to hock up second button... for some 
>>>> reason I get error with this part of code... any hints why ? :/
>>>>
>>>> # when click this button, run function "btallClicked" 
>>>> self.btnAllLightSettings.clicked.connect( 
>>>> self.btnAllLightSettingsClicked )
>>>> self.btnCut.clicked.connect( self.btnCutClicked )
>>>>
>>>> # show the UI 
>>>> self.show() 
>>>>
>>>>
>>>> def btnAllLightSettingsClicked( self ):
>>>> #anything you want. Let's say, create a sphere 
>>>> settings_Lights.allSettings() 
>>>>
>>>> def btnCutClicked(self):
>>>> settings_Lights.sampleMax 
>>>>
>>>> I end up with 
>>>>
>>>> # Error: unexpected indent
>>>> # File "<maya console>", line 48
>>>> # self.btnCut.clicked.connect( self.btnCutClicked )
>>>> # ^
>>>> # IndentationError: unexpected indent # 
>>>>
>>>> which is very strange. It appears just after I past the second 
>>>> self.btnCut.clicked command. Can I stack them together 1 after another or 
>>>> is there some more complex way of loading them up? :s
>>>>
>>>> I thought I have to script a command for each button for each function 
>>>> to happen... 
>>>>
>>>> On Friday, 9 November 2012 15:32:11 UTC, Panupat Chongstitwattana wrote:
>>>>>
>>>>> grr... forgot parentesis
>>>>>
>>>>> import daz
>>>>> reload(daz)
>>>>>
>>>>> daz.launch()
>>>>>
>>>>>
>>>>>
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