Quick update.. I'm trying to solve the problem remaining in the APIs context. Which means that I don't want to enable the blend targets one at a time and take the output mesh object. Now I'm trying to access the data using MPlugs, but I'm probably querying the wrong attribute. The thing is that usually the target shape is connected to the inputGeomTarget, but when it is deleted that attribute, sadly, remains empty. This means that the offset data I'm looking for is stored somewhere else in the node, and my goal is to catch this data as -i guess- an MPointArray or MVectorArray object.
So.. does anyone knows how a blendShape node works internally? Or what inputPointsTarget and inputComponentsTarget attributes are for? Thanks again! Enrico -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/8673dee4-8f9c-4b4e-b2aa-3d3b85e47423%40googlegroups.com. For more options, visit https://groups.google.com/d/optout.
