Quick update..

I'm trying to solve the problem remaining in the APIs context. Which means 
that I don't want to enable the blend targets one at a time and take the 
output mesh object.
Now I'm trying to access the data using MPlugs, but I'm probably querying 
the wrong attribute.
The thing is that usually the target shape is connected to the 
inputGeomTarget, but when it is deleted that attribute, sadly, remains 
empty. This means that the offset data I'm looking for is stored somewhere 
else in the node, and my goal is to catch this data as -i guess- an 
MPointArray or MVectorArray object.

So.. does anyone knows how a blendShape node works internally? Or what 
inputPointsTarget and inputComponentsTarget attributes are for?

Thanks again!

Enrico

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