Yeah, well. I'm not sure whether it's faster, but it's definitely more 
elegant, since you don't have to leave maya APIs.
I guess you could then rewrite the script in C++ as a command plugin to 
make it really really fast and efficient.
Still, having access to these deltas allows you to work with a wider range 
of data and opens up to new possibilities!

And well, deleting BS targets helps keeping the scene lighter (and possibly 
faster).
We are now working on a rig with several tens of targets, each one of which 
has something like one million polygons... Deleting the shapes freed up 
about 700mb!

-- 
You received this message because you are subscribed to the Google Groups 
"Python Programming for Autodesk Maya" group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to [email protected].
To view this discussion on the web visit 
https://groups.google.com/d/msgid/python_inside_maya/f8172350-b8d9-453b-89ec-7ae23e883692%40googlegroups.com.
For more options, visit https://groups.google.com/d/optout.

Reply via email to