I though so too.
Hey, Justin, since you're working on top company like Weta , how do they
develop inhouse tool ( like custom Fur, Hair, deform, render system ... )?
It still base on Maya's core, or it completely new ? Can you give me some
experiment about it? :D

-- 
You received this message because you are subscribed to the Google Groups 
"Python Programming for Autodesk Maya" group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to python_inside_maya+unsubscr...@googlegroups.com.
To view this discussion on the web visit 
https://groups.google.com/d/msgid/python_inside_maya/CAMCvD%2BGS2WKNdTwcfJKe7YU6bLqDzPvjo%2BMosxthkPJiYGJamg%40mail.gmail.com.
For more options, visit https://groups.google.com/d/optout.

Reply via email to