On Wed, 13 May 2015 9:07 PM Nicolas Combecave <zezebubulon...@gmail.com>
wrote:

About barberShop, is it a completely stand-alone tool or is it integrated
in maya in any way?


I can probably only point you at this:



http://www.fxguide.com/featured/barbershop-at-weta-sci-tech-winner-explained/

... Which describes it being integrated via a maya plugin

2015-05-13 10:17 GMT+02:00 Justin Israel <justinisr...@gmail.com>:

 On Wed, May 13, 2015 at 5:08 PM Tuan Nguyen <cb.illun...@gmail.com> wrote:

 I'm not exactly sure what you are asking here, but if it is something for
use inside of Maya, then it will have to use the Maya API in some capacity
to integrate as a plugin.


Nah, you already gave me the answer i ask for :) What inside of Maya should
use Maya API to handle. For other in-house system (like PentaRay ) was
developed separately outside of Maya, and only interact with each other
later.

  Ah right. Well ya, we have our own in-house renderer called Manuka:

http://www.fxguide.com/featured/manuka-weta-digitals-new-renderer/

And our own in-house hardware renderer called Gazebo:

http://www.fxguide.com/featured/the-hobbit-weta/

So there would be bits that integrate with Maya, and bits that are
standalone.

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