On Thu, May 14, 2015 at 4:53 AM Nicolas Combecave <zezebubulon...@gmail.com>
wrote:

>
>
> I can probably only point you at this:
>
>
>>
>> http://www.fxguide.com/featured/barbershop-at-weta-sci-tech-winner-explained/
>
>
> Yeah I did read this one, but it wasn't clear to me if the interactive
> tools were accessible from within maya or just the core, which may be
> related to render the hairs...
>

Pretty sure the interactive aspect is specifically a Maya plugin


>
> 2015-05-13 11:33 GMT+02:00 Justin Israel <justinisr...@gmail.com>:
>
>>
>>  On Wed, 13 May 2015 9:07 PM Nicolas Combecave <zezebubulon...@gmail.com>
>> wrote:
>>
>> About barberShop, is it a completely stand-alone tool or is it integrated
>> in maya in any way?
>>
>>
>> I can probably only point you at this:
>>
>>
>>
>> http://www.fxguide.com/featured/barbershop-at-weta-sci-tech-winner-explained/
>>
>> ... Which describes it being integrated via a maya plugin
>>
>> 2015-05-13 10:17 GMT+02:00 Justin Israel <justinisr...@gmail.com>:
>>
>>  On Wed, May 13, 2015 at 5:08 PM Tuan Nguyen <cb.illun...@gmail.com>
>> wrote:
>>
>>  I'm not exactly sure what you are asking here, but if it is something
>> for use inside of Maya, then it will have to use the Maya API in some
>> capacity to integrate as a plugin.
>>
>>
>> Nah, you already gave me the answer i ask for :) What inside of Maya
>> should use Maya API to handle. For other in-house system (like PentaRay )
>> was developed separately outside of Maya, and only interact with each other
>> later.
>>
>>   Ah right. Well ya, we have our own in-house renderer called Manuka:
>>
>> http://www.fxguide.com/featured/manuka-weta-digitals-new-renderer/
>>
>> And our own in-house hardware renderer called Gazebo:
>>
>> http://www.fxguide.com/featured/the-hobbit-weta/
>>
>> So there would be bits that integrate with Maya, and bits that are
>> standalone.
>>
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