This should get you there: https://github.com/BigRoy/maya-matrix-deformers/blob/master/matrix_deform/nodes/matrixBend.py
Note that this is also calculating an actual rotational value along with it which isn't needed if you're doing pure point/vertex deformation. Why do you need a custom implementation? :) -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/08d8f137-b6ec-410e-80d7-b25310361d38%40googlegroups.com. For more options, visit https://groups.google.com/d/optout.
