This is for production.
Particles give a nice procedural approach, where I can easily control
spacing, speed and most important: number of words.
If this fails I'll fallback to deformers, but that's not iteration
friendly path :)
W dniu 2015-11-26 o 21:54, Marcus Ottosson pisze:
What I need to do is hundreds of words orbiting around common
center axis (cylindryically).
Is this for learning purposes, or production? You can technically
achieve that with the regular bend deformer in Maya, and if that’s not
enough, you could also create a joint chain per vertex (or even
approximately) and simply rotate them all along one axis, and if
that’s not enough you could also bend-deform or joint deform a regular
poly cylinder (or even a plane), and wrap deform your text to that.
On 26 November 2015 at 20:16, f.michal <[email protected]
<mailto:[email protected]>> wrote:
W dniu 2015-11-26 o 21:12, Roy Nieterau pisze:
This should get you there:
https://github.com/BigRoy/maya-matrix-deformers/blob/master/matrix_deform/nodes/matrixBend.py
Note that this is also calculating an actual rotational value
along with it which isn't needed if you're doing pure
point/vertex deformation.
Why do you need a custom implementation? :)
Thanks!
What I need to do is hundreds of words orbiting around common
center axis (cylindryically).
I want to create animation with particles and instancing and bend
words with displacement shader.
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