W dniu 2015-11-26 o 21:12, Roy Nieterau pisze:
This should get you there:
https://github.com/BigRoy/maya-matrix-deformers/blob/master/matrix_deform/nodes/matrixBend.py

Note that this is also calculating an actual rotational value along with it 
which isn't needed if you're doing pure point/vertex deformation.

Why do you need a custom implementation? :)


Thanks!
What I need to do is hundreds of words orbiting around common center axis (cylindryically). I want to create animation with particles and instancing and bend words with displacement shader.

--
You received this message because you are subscribed to the Google Groups "Python 
Programming for Autodesk Maya" group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to [email protected].
To view this discussion on the web visit 
https://groups.google.com/d/msgid/python_inside_maya/56576898.1070405%40gmail.com.
For more options, visit https://groups.google.com/d/optout.

Reply via email to