W dniu 2015-11-26 o 21:12, Roy Nieterau pisze:
This should get you there:
https://github.com/BigRoy/maya-matrix-deformers/blob/master/matrix_deform/nodes/matrixBend.py
Note that this is also calculating an actual rotational value along with it
which isn't needed if you're doing pure point/vertex deformation.
Why do you need a custom implementation? :)
Thanks!
What I need to do is hundreds of words orbiting around common center
axis (cylindryically).
I want to create animation with particles and instancing and bend words
with displacement shader.
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