> I guess by intermediate object you mean somehing like "ShapeOrig" node > that gets created when a deformer, skincluster, etc is applied and contains > the mesh before the deformer was applied. >
Yes, that's it. I haven't written a node like this either, but it looks like you need to write a "geometry filter" node (aka a "deformer"), which is the sort of node that moves verts, like a skincluster or a lattice deformer. Check out "Writing a Deformer Node" here: http://help.autodesk.com/view/MAYAUL/2018/ENU/?guid=__files_Writing_a_Deformer_Node_htm -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/89f68fa9-27d6-48fb-9642-9da4da781b69%40googlegroups.com. For more options, visit https://groups.google.com/d/optout.
