Try creating a ground and a 9 vertex plane, "Transfer Attributes" in
world-space along normal plane -> ground, and viola, you've got vertices
that snaps to the ground. Now you can e.g. attach follicles to that plane
to get translate and rotation out of it, and use those to drive your wheels.

On 22 May 2018 at 09:48, Rémi Deletrain <[email protected]> wrote:

> Hi Virbhadra,
>
> You wann to make something like this ?
>
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