Hi,

For make this I don't use geometrie constraint. I tryed to make it with 
this constraint but isn't a good solution. Géometry constraint don't keep 
distance between all object if the ground isn't plane.
So, in first, i make a basic node for use *mesh 
<https://download.autodesk.com/us/maya/2011help/API/class_m_fn_mesh.html#4f5a5cc3ab4834b8045239a3438930dc>/nurbsSurface
 
<http://download.autodesk.com/us/maya/2010help/API/class_m_fn_nurbs_surface.html#8cc887226605cb7c90bd227ddcde5cfe>*
 
intersect of maya API.

Ray position is your wheel position.
Ray direction is a normal of your square with plane points are wheels 
positions of your vehicul.

After I implented some function like intersect with given distance, smooth 
interpollation when you leave intersection (last intersect point and origin 
point) and other...
Now I use this node for facial intersection too like lip and theeth.

-- 
You received this message because you are subscribed to the Google Groups 
"Python Programming for Autodesk Maya" group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to [email protected].
To view this discussion on the web visit 
https://groups.google.com/d/msgid/python_inside_maya/67959b04-840a-4c35-91b3-3f3783393c28%40googlegroups.com.
For more options, visit https://groups.google.com/d/optout.

Reply via email to