Hi, For make this I don't use geometrie constraint. I tryed to make it with this constraint but isn't a good solution. Géometry constraint don't keep distance between all object if the ground isn't plane. So, in first, i make a basic node for use *mesh <https://download.autodesk.com/us/maya/2011help/API/class_m_fn_mesh.html#4f5a5cc3ab4834b8045239a3438930dc>/nurbsSurface <http://download.autodesk.com/us/maya/2010help/API/class_m_fn_nurbs_surface.html#8cc887226605cb7c90bd227ddcde5cfe>* intersect of maya API.
Ray position is your wheel position. Ray direction is a normal of your square with plane points are wheels positions of your vehicul. After I implented some function like intersect with given distance, smooth interpollation when you leave intersection (last intersect point and origin point) and other... Now I use this node for facial intersection too like lip and theeth. -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/67959b04-840a-4c35-91b3-3f3783393c28%40googlegroups.com. For more options, visit https://groups.google.com/d/optout.
