Seems bit complected, i am beginner with scripting.
can you help me to create this node or share this node ?  

On Wednesday, May 23, 2018 at 6:29:26 PM UTC+5:30, Rémi Deletrain wrote:
>
> Hi,
>
> For make this I don't use geometrie constraint. I tryed to make it with 
> this constraint but isn't a good solution. Géometry constraint don't keep 
> distance between all object if the ground isn't plane.
> So, in first, i make a basic node for use *mesh 
> <https://download.autodesk.com/us/maya/2011help/API/class_m_fn_mesh.html#4f5a5cc3ab4834b8045239a3438930dc>/nurbsSurface
>  
> <http://download.autodesk.com/us/maya/2010help/API/class_m_fn_nurbs_surface.html#8cc887226605cb7c90bd227ddcde5cfe>*
>  
> intersect of maya API.
>
> Ray position is your wheel position.
> Ray direction is a normal of your square with plane points are wheels 
> positions of your vehicul.
>
> After I implented some function like intersect with given distance, smooth 
> interpollation when you leave intersection (last intersect point and origin 
> point) and other...
> Now I use this node for facial intersection too like lip and theeth.
>

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