The link isn’t working, so to not bother you much — could you please just 
tell me which Windows SDK version works with Maya 2018? I’ll try to look 
for it online myself.


On Tuesday, December 2, 2025 at 9:36:12 PM UTC+2 Justin Israel wrote:

>
>
> On Wed, Dec 3, 2025, 8:20 AM Abdelhalim abulmagd <[email protected]> 
> wrote:
>
>> Oh, I see. Do you happen to know where I could download a Windows SDK 
>> version that’s compatible with Maya 2018?
>>
>
> https://download.microsoft.com/download/6/8/9/689E15E3-7C73-4AB2-BB1F-F58699A160F2/sdksetup.exe
>
> Or would installing Windows 7 help make it compile correctly?
>>
>>
>> On Tuesday, December 2, 2025 at 9:15:08 PM UTC+2 Justin Israel wrote:
>>
>>>
>>>
>>>
>>> On Wed, Dec 3, 2025, 7:57 AM Abdelhalim abulmagd <[email protected]> 
>>> wrote:
>>>
>>>> I'm trying to build a plugin for Maya 2018 using Visual Studio 2015 and 
>>>> Qt 5.6, but I'm getting the following build error:
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>> *C:\Program Files (x86)\Windows 
>>>> Kits\10\Include\10.0.26100.0\ucrt\wchar.h(316): error C3861: 
>>>> '_mm_loadu_si64': identifier not found (compiling source file 
>>>> D:\work\coding\maya 
>>>> plugins\AnimationHelper\source\Validation\Validation.cpp)*
>>>>
>>>> Has anyone run into this issue before or knows how to fix it?
>>>>
>>> I don't do windows compiling so I can't answer any further, but it looks 
>>> like your Windows SDK version *10.0.26100.0 *is too new for Maya 2018 + 
>>> VS2015
>>>
>>>
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