Hello, Thanks for your effort - I'm looking forward to playing the game. Text adventure games have become extinct in recent years, and I kind of miss them.
As for SMSQ/E, the game appears to work well on the Q68 at 512x256 in four colours. In other solutions, the graphics are corrupted. On QPC2 at QL resolutions and colour depth, the game runs but with corrupted graphics. Rgds, Daniel On Sat, Jan 11, 2020 at 8:33 PM peet vanpeebles via Ql-Users < ql-users@lists.q-v-d.com> wrote: > I'm not 100%, but I could have sworn a few people have had the game > running on SMSQ/E. Have you tried the img disc image? You can also exec the > 198ad directly, bypassing the boot file all together. I'll see if I can ask > around for some help :) > On Saturday, 11 January 2020, 17:42:51 GMT, Brian Kemmett via Ql-Users > <ql-users@lists.q-v-d.com> wrote: > > Hi Pete, Just tried out your game using Qemulator with SMSQ/E, it fails > with a bad parameter at line 90? Think it's the "EXEC_W" command. Is > there any way around this ? > > regards .. Brian Kemmett > > On 09/01/2020 08:45, peet vanpeebles via Ql-Users wrote: > > Here is my completed game (at last!) For you all to enjoy for free, I've > also included the source files, design manual, my working notes, and box > art, and the animated intro! The full pack can be downloaded at : > > > https://eur05.safelinks.protection.outlook.com/?url=http%3A%2F%2Fwww.zen70509.zen.co.uk%2F198-adventure.zip&data=02%7C01%7C%7Cbe5621cba1d74107944b08d794e05068%7C84df9e7fe9f640afb435aaaaaaaaaaaa%7C1%7C0%7C637141563450965997&sdata=OucSzpaCJFL2IZf%2FAhExASHbTClbYjUr1kDbmQsBkoM%3D&reserved=0 > > It was created using ACT and took me years! > > I've decided to try and make this, a complete a package as possible. > It's bundled with the following: > > The original game, with title screen, border and boot file. > > The animated intro as a gif file, and all the individual slides as png > files. It was my intention to convert each png to an scr file, and make a > superbasic animated intro to start before the main game. (Similar to the > Christmas I made some years back) I wasn't sure if I'd manage this on an > stock 128k QL. > > The box art design as png files, with front, rear, and side stickers. > (If anyone does make the boxes, please send me one!) > > The box manual as a leaflet, this was originally to be A5 with two > copies printed back to back on an A4 sheet. > > The original source code as ACT build files are all included, so you can > build your own version of the game, or edit my modules for use on your own > games if you have ACT (this would be great). > > A huge PDF design document detailing the whole game in detail, this was > built up over a number of years. LOADS OF SPOILERS! > > JPG photo images of my working notes, the hand written ones I used as I > code the game in ACT. Excuse the hand writing. LOADS OF SPOILERS! > > I hope you all enjoy it, > > Cheers > > Peter / VP > > _______________________________________________ > > QL-Users Mailing List > _______________________________________________ > QL-Users Mailing List > > _______________________________________________ > QL-Users Mailing List > _______________________________________________ QL-Users Mailing List