Hello Pete. Update ... I have managed to get your game working ! I realised I had to use the discImage file after a lot of head-scratching on how to actually use the image. It works perfectly with QeMulator & JS ROM, and with SMSQmulator with SMSQE, apart from the borders screwing up. It was trying to use QPC where I came unstuck! I believe line 90 is where the EXEC was called, and there is no EXEC there, probably headers were wiped somewhere along the line.
thanks ... Brian Kemmett (very much a novice) On 11/01/2020 18:33, peet vanpeebles via Ql-Users wrote: > I'm not 100%, but I could have sworn a few people have had the game running > on SMSQ/E. Have you tried the img disc image? You can also exec the 198ad > directly, bypassing the boot file all together. I'll see if I can ask around > for some help :) > On Saturday, 11 January 2020, 17:42:51 GMT, Brian Kemmett via Ql-Users > <ql-users@lists.q-v-d.com> wrote: > > Hi Pete, Just tried out your game using Qemulator with SMSQ/E, it fails > with a bad parameter at line 90? Think it's the "EXEC_W" command. Is > there any way around this ? > > regards .. Brian Kemmett > > On 09/01/2020 08:45, peet vanpeebles via Ql-Users wrote: >> Here is my completed game (at last!) For you all to enjoy for free, I've >> also included the source files, design manual, my working notes, and box >> art, and the animated intro! The full pack can be downloaded at : >> https://eur05.safelinks.protection.outlook.com/?url=http%3A%2F%2Fwww.zen70509.zen.co.uk%2F198-adventure.zip&data=02%7C01%7C%7Ce57b04f04d5a4c85940b08d796c4b802%7C84df9e7fe9f640afb435aaaaaaaaaaaa%7C1%7C0%7C637143643948047280&sdata=MmU10tv7SG9xhbZ4PfhYdvWWAu9XAkhVXYftXE1CHok%3D&reserved=0 >> It was created using ACT and took me years! >> I've decided to try and make this, a complete a package as possible. It's >> bundled with the following: >> The original game, with title screen, border and boot file. >> The animated intro as a gif file, and all the individual slides as png >> files. It was my intention to convert each png to an scr file, and make a >> superbasic animated intro to start before the main game. (Similar to the >> Christmas I made some years back) I wasn't sure if I'd manage this on an >> stock 128k QL. >> The box art design as png files, with front, rear, and side stickers. (If >> anyone does make the boxes, please send me one!) >> The box manual as a leaflet, this was originally to be A5 with two copies >> printed back to back on an A4 sheet. >> The original source code as ACT build files are all included, so you can >> build your own version of the game, or edit my modules for use on your own >> games if you have ACT (this would be great). >> A huge PDF design document detailing the whole game in detail, this was >> built up over a number of years. LOADS OF SPOILERS! >> JPG photo images of my working notes, the hand written ones I used as I code >> the game in ACT. Excuse the hand writing. LOADS OF SPOILERS! >> I hope you all enjoy it, >> Cheers >> Peter / VP >> _______________________________________________ >> QL-Users Mailing List > _______________________________________________ > QL-Users Mailing List > > _______________________________________________ > QL-Users Mailing List _______________________________________________ QL-Users Mailing List