>> There >> are lots of little things like this in EasyPTR that can make it >> confusing, >> particularly for the beginner. > Yes, that is indeed true :-) I wrote a series of three articles about > EasyPtr-programming > in German issues of QL-Today (when they still existed, sigh) where a > lot of those tiny, tricky > things were dealt with. Perhaps you could translate them ;-)) > > Wolfgang Uhlig >
I haven't had this problem with sprites but I take the EasyPtr output and run it all through C68 for my work. As to the above suggestion for translation, I would very much appreciate an English version of it. Even though I am getting pretty comfortable with the pointer environment and Easy Ptr, I still have a few quirks that might be explained in the articles. And I know I have gone through a lot of trial and error that such articles may help others avoid. Jim