>> There
>> are lots of little things like this in EasyPTR that can make it 
>> confusing,
>> particularly for the beginner.
> Yes, that is indeed true :-) I wrote a series of three articles about 
> EasyPtr-programming
> in German issues of QL-Today (when they still existed, sigh) where a 
> lot of those tiny, tricky
> things were dealt with. Perhaps you could translate them ;-))
>
> Wolfgang Uhlig
>

I haven't had this problem with sprites but I take the EasyPtr output 
and run it all through C68 for my work.

As to the above suggestion for translation, I would very much appreciate 
an English version of it.  Even though I am getting pretty comfortable 
with the pointer environment and Easy Ptr, I still have a few quirks 
that might be explained in the articles.  And I know I have gone through 
a lot of trial and error that such articles may help others avoid.

Jim

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