Unfortunately this way there's currently no high colour sprite format
in QXL/QPC (and if anybody's wondering that's one of the reasons why
the high colour wman is still not finished).
Is this why a mode 32 sprite (as described in the documentaion for GD2) doesn't work with QPC? A mode 4 sprite DOES work (presumably because it is changed to the appropriate format??).
Any comments?
George