Martin, Thanks very much! From: Jones Martin (Nokia-MS-Qt/Brisbane) Sent: Tuesday, December 14, 2010 2:54 PM To: Wangbing Kevin (Nokia-MS/Beijing); qt-qml@trolltech.com Subject: RE: How to simulate mouse event
Yes, that makes sense. QGraphicsView uses the press event to determine which item will get subsequent mouse events. BR, Martin. From: Wangbing Kevin (Nokia-MS/Beijing) Sent: Tuesday, 14 December 2010 4:52 PM To: Jones Martin (Nokia-MS-Qt/Brisbane); qt-qml@trolltech.com Subject: RE: How to simulate mouse event Hi Martin, I've done some tests for the mouse event simulation and found a rule: The mouse release event cannot be sent singly, it must be paired with a mouse press event and a mouse click event will be send by system automatically. So I cannot send a single mouse release event to any object, it's right? BR, Kevin Wang From: Jones Martin (Nokia-MS-Qt/Brisbane) Sent: Tuesday, December 14, 2010 1:26 PM To: Wangbing Kevin (Nokia-MS/Beijing); qt-qml@trolltech.com Subject: RE: How to simulate mouse event We handle mouse release in our tests without any problem. Are you able to provide a runable example? BR, Martin. From: Wangbing Kevin (Nokia-MS/Beijing) Sent: Tuesday, 14 December 2010 2:19 PM To: Jones Martin (Nokia-MS-Qt/Brisbane); qt-qml@trolltech.com Subject: RE: How to simulate mouse event Hi Martin, Thanks for your great suggestion! The most mouse events can be simulated successfully except GraphicsSceneMouseRelease event. The onReleased handler still cannot be triggered. What's the matter? Hope you or others can help me again, thank you! BR, Kevin Wang From: Jones Martin (Nokia-MS-Qt/Brisbane) Sent: Tuesday, December 14, 2010 7:58 AM To: Wangbing Kevin (Nokia-MS/Beijing); qt-qml@trolltech.com Subject: RE: How to simulate mouse event We do this in the MouseArea autotests: QGraphicsScene *scene = canvas->scene(); QGraphicsSceneMouseEvent pressEvent(QEvent::GraphicsSceneMousePress); pressEvent.setScenePos(QPointF(100, 100)); pressEvent.setButton(Qt::LeftButton); pressEvent.setButtons(Qt::LeftButton); QApplication::sendEvent(scene, &pressEvent); Keep in mind that the position set above is in scene coordinates. BR, Martin. From: qt-qml-boun...@trolltech.com [mailto:qt-qml-boun...@trolltech.com] On Behalf Of Wangbing Kevin (Nokia-MS/Beijing) Sent: Monday, 13 December 2010 7:46 PM To: qt-qml@trolltech.com Subject: [Qt-qml] How to simulate mouse event Hi, I'm a freshman on qml plug-in development. I want to simulate key and mouse events for testing my qml script automatically. Now, I can simulate the key event successfully by "item->scene()->sendEvent(item, &keyEvent);" But it cannot work when I call "item->scene()->sendEvent(item, &mouseEvent);" to simulate mouse event. I've tried another way "QApplication::sendEvent(view, &mouseEvent);", but it still cannot work. The return value is always false. My qml script is follow, it can output log when I click actual mouse key. Rectangle { id: container ...... MouseArea { id: mouseArea anchors.fill: parent onClicked: { mouse.accepted = true; console.log("Mouse Clicked! key: " + mouse.button + " | keys: " + mouse.buttons); } } Do you have any suggestion? Best Regards, Kevin Wang
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