If there are no objections, I guess I'll go ahead and push to the main tree...? Joseph? Michel?
Also, I'm working on character set autodetect (or at least "hey, this isn't really UTF-8" detection) since it was brought up over the summer. I have some SGF files that don't specify the character encoding but the player's names are in one of the Asian code pages, so not only do I have a testbed but there's quite obviously a need for it in some files. Does anybody mind if the default indent style becomes tabs instead of spaces? It's killing me when I'm working in the existing code. :) Ethan On Wed, 2010-11-24 at 00:10 -0500, Ethan Baldridge wrote: > Segfault cleared, code works nicely! > > On Mon, 2010-11-22 at 02:05 -0500, Ethan Baldridge wrote: > > I pushed it up to ethanb-quarry/master. > > > > In addition to the moves themselves, it reads player names/ranks, komi, > > game title, date. Comments and labels appear in their proper places in > > the game tree. > > > > There's a segfault on program exit if you load a UGI file that contains > > label lists, but I hope it will be fairly easy to track down. Once we > > do, I'm thinking it's finally time for a stable release under new > > management. > _______________________________________________ Quarry-dev mailing list [email protected] https://mail.gna.org/listinfo/quarry-dev
