Hi Pierre-Olivier!

Thanks for getting back to me.

On 28 Nov 2007, at 16:32, Pierre-Olivier Latour wrote:

Try the GLSL Grid patch

I know about that one.
What I want is a heightfield grid though (rather than
a static grid), that can be textured, lit etc. by
placing it inside Lighting/GLSL patches, and inputting
a texture image, as well as the displacement image.
The current Heightfield plugin can be placed inside a
Lighting patch, but can't be properly lit, as far as I
can tell. It also doesn't accept an image as a
texture, to be displayed on the surface of the grid.


Cheers,

Alex






On Nov 28, 2007, at 3:20 AM, Alex Drinkwater wrote:

Fingers crossed this will make it to the list this
time. This is my fourth attempt to post this message,
as my mailserver timed out trying to contact the list
server after several hours on each of my previous
attempts.

Does anyone know if it would be possible to modify the
GLHeightfield
plugin so that it produces a mesh that can be used
inside a GLSL patch
in Quartz Composer, or can be textured with an image,
or lit
effectively using the Lighting patch? At the moment,
it seems that the
mesh produced by the plugin does not play well with
other QC patches
(unless I'm missing something basic here). At the
moment I'm not too
bothered with lighting the mesh, but I'd very much
like to be able to
texture it with an image.

I know it's just an example plugin, but it's
tantalisingly close to
what I I's like it to be able to do- just not quite
there.

Anyone any thought?

Cheers,

alx
http://www.toneburst.net
http://machinesdontcare.wordpress.com


    
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