Would I be right in thinking the Random patch only produces one output per frame?
Perhaps. Random's output is (kind of) based on time, I think (plus a random seed created when instantiated: if you copy/paste a RNG you get identical outputs from both of them). This might be to make playback deterministic?
Is this a bug, or just a CPU-cycle-saving feature, and is there any way to get random values inside an Iterator?
I ran into this too about a month ago -- I believe it's for the above reason, deterministic output. Unfortunately, I couldn't find a way to get per-iteration randomness without writing a custom plugin (which I haven't actually done yet). Maybe there is a solution, and I just didn't think of it?
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