On 17 Dec 2007, at 19:23, Christopher Wright wrote:
Would I be right in thinking the Random patch only
produces one output per frame?
Perhaps. Random's output is (kind of) based on time, I think (plus
a random seed created when instantiated: if you copy/paste a RNG
you get identical outputs from both of them). This might be to
make playback deterministic?
Is this a bug, or just a CPU-cycle-saving feature, and
is there any way to get random values inside an
Iterator?
I ran into this too about a month ago -- I believe it's for the
above reason, deterministic output. Unfortunately, I couldn't find
a way to get per-iteration randomness without writing a custom
plugin (which I haven't actually done yet). Maybe there is a
solution, and I just didn't think of it?
you can get random numbers inside an iterator (and deterministic
output) by writing a javascript with a pseudo random function that
takes the iterator index as one of the seed multipliers.
Roger
CoreMelt
_______________________________________________
Do not post admin requests to the list. They will be ignored.
Quartzcomposer-dev mailing list ([email protected])
Help/Unsubscribe/Update your Subscription:
http://lists.apple.com/mailman/options/quartzcomposer-dev/archive%40mail-archive.com
This email sent to [EMAIL PROTECTED]