You can set the random patch's timebase to external, hook up a patch
time patch and a math patch that adds the current iteration to the
time. That would just be an offset, but if you multiply it by a huge
number then you won't get an issue with random numbers repeating
(moreso than they would normally).
Namaste,
Karan
Karan "The Architect" Lyons: Web Design & Development at Geek
Ramblings | Student | Omnigeek
contact | email: [EMAIL PROTECTED]| cell: 857-544-9527 | skype:
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On Dec 17, 2007, at 8:19 AM, Alex Drinkwater wrote:
Would I be right in thinking the Random patch only
produces one output per frame?
I'm trying to use it inside an Iterator to produce a
random value at each iteration, but I seem to get an
identical value per-iteration (though I get a
different value for each frame).
Is this a bug, or just a CPU-cycle-saving feature, and
is there any way to get random values inside an
Iterator?
Cheers,
alx
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