You can set the random patch's timebase to external, hook up a patch time patch and a math patch that adds the current iteration to the time. That would just be an offset, but if you multiply it by a huge number then you won't get an issue with random numbers repeating (moreso than they would normally).

Namaste,
Karan

Karan "The Architect" Lyons: Web Design & Development at Geek Ramblings | Student | Omnigeek contact | email: [EMAIL PROTECTED]| cell: 857-544-9527 | skype: taoofkaran | aim: taoofkaran



On Dec 17, 2007, at 8:19 AM, Alex Drinkwater wrote:

Would I be right in thinking the Random patch only
produces one output per frame?

I'm trying to use it inside an Iterator to produce a
random value at each iteration, but I seem to get an
identical value per-iteration (though I get a
different value for each frame).

Is this a bug, or just a CPU-cycle-saving feature, and
is there any way to get random values inside an
Iterator?

Cheers,

alx





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