There's only one more thing I can that could affect it. Output from the Plasma patch will work fine with the GLSL shader, but once the texture is passed through my plugin it crashes. The texture doesn't change and has the same pixel format, but the Plasma patch outputs with a colorspace of "GenericRGB (Uncorrected)", whereas mine is plain GenericRGB.So, what is this Uncorrected GenericRGB, and how do I go about outputting it? There doesn't seem to be any mention of it in the docs.
Color correction is an attribute of the image, not the colorspace -- perhaps there's an options dictionary somewhere where you can cook this? (look for "disableColorMatching" or something to that effect). I'm not sure if that's accessible in the official api, but in the unofficial one it's exposed through the "setMetadata:forKey:shouldForward:" method on QCImage.
-- [ christopher wright ] [EMAIL PROTECTED] http://kineme.net/
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