Result! I now have a processed plasma image displacing a grid \o/ It still
seems a little flakey but I reckon I'm almost there at last.
To get it working, I used the Color Matching Properties patch (which I'd
forgotten about!) to disable color matching (this gives me 'GenericRGB
(Uncorrected)' as you suggested). Well, that didn't work, but it gave me a
clue as to what to try next: the 'Image Texturing Properties' patch.

GLSL is also fussy about the texture format it seems! With the texture set
to '2d' and mipmapping enabled, it works. I can process the output of the
plasma, blur it etc. And I can use other patches as input - just tried it
with an animated random generator.

So, if anyone else is facing this issue, you need to set the colorspace to
GenericRGB, disable colour matching, and set the texturing to 2D, mipmapping
enabled. With any of those elements missing, it crashes. I'll get my plugin
tidied up later and submit it to kineme if that would be helpful.

Thanks for your help Christopher!

Chris


2008/6/25 Christopher Wright <[EMAIL PROTECTED]>:

> There's "shouldColorMatch" as a property of the output image provider, but
>> I already have that set to NO, and it's not showing as 'Uncorrected' in QC.
>> Is that what you're thinking of?
>>
>
> Not sure if that's the same or not -- to get the "Uncorrected" to show up,
> you can simply use the "Color Matching Properties" private patch.  However,
> this doesn't seem to fix the problem either (GLSL still crashes in
> gleUpdateShaderTexData, even with uncorrected image input data).  Perhaps
> it's something deeper after all?
>
>
> --
> [ christopher wright ]
> [EMAIL PROTECTED]
> http://kineme.net/
>
>
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