You need to use the new Mesh Importer which loads collada (dae) files, or a Mesh Creator in which you supply arbitrary vertices, texture coordinates, normals, erc.

http://vimeo.com/6310533

http://vimeo.com/6310558

On Aug 31, 2009, at 11:36 AM, Chilton Webb wrote:

Hi!

I am particularly intrigued by the Mesh Filter.qtz file. From looking at it, I see a patch with an input called QCMeshPort. Is this documented anywhere? How do I get my mesh into it, or am I limited to the sphere that the .qtz currently uses?

Thanks!
-Chilton
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