I have a some questions about ideas I've had that have been raised by this
example.
Is there a way to cap the counter? What is the proscribed way to trigger a
reset on the counter so that each counter is limited to a given maximum
number? It doesn't seem like this is possible. True or false?

Secondly, it also doesn't seem as if the 3D sound player will work inside of
an iterator. Is this true?

The basic idea would be to have each iterator counter trigger sound files by
having the iterator counters control index value of a file structure. I'm
not including an actual qtz file with this, as the most preliminary tests
with manipulating the Iterator Counter.qtz seem to show that the patches
aren't designed for this.

Also, I'm not 100% sure, in general, why the Interaction patch can't work
with multiple renderers, but only one at a time. If it could connect to
multiple renderers, math could be used to offset the x/y translations, and
billboard, sprites, spheres, etc., could be moved around as groups with
consistent spacing. Is this a reasonable request given the design?

-George Toledo
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