George,

Unless I misunderstand, would this contraption/patch arrangement serve
as a capped counter for your needs?
http://skitch.com/keith/b9awu/counter


Keith

On Fri, Sep 18, 2009 at 2:06 PM, George Toledo <[email protected]> wrote:
> I have a some questions about ideas I've had that have been raised by this
> example.
> Is there a way to cap the counter? What is the proscribed way to trigger a
> reset on the counter so that each counter is limited to a given maximum
> number? It doesn't seem like this is possible. True or false?
> Secondly, it also doesn't seem as if the 3D sound player will work inside of
> an iterator. Is this true?
> The basic idea would be to have each iterator counter trigger sound files by
> having the iterator counters control index value of a file structure. I'm
> not including an actual qtz file with this, as the most preliminary tests
> with manipulating the Iterator Counter.qtz seem to show that the patches
> aren't designed for this.
> Also, I'm not 100% sure, in general, why the Interaction patch can't work
> with multiple renderers, but only one at a time. If it could connect to
> multiple renderers, math could be used to offset the x/y translations, and
> billboard, sprites, spheres, etc., could be moved around as groups with
> consistent spacing. Is this a reasonable request given the design?
> -George Toledo
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