Thanks George for the example. As far as I can tell, in this situation, it’s count+1 that is affected by the conditional statement.
I’ve tried a few variations with Sample and Hold etc., and seem to come to the same conclusion—that patch structures (like this) inside an iterator that feeds in on itself will actually pass the state of it’s output to the the input of the count+1 patch structure. I would agree that it seems counter-intuitive, and also don’t have a solution for a capped counter. Keith On Sat, Sep 19, 2009 at 2:00 AM, George Toledo <[email protected]> wrote: > No, that kind of thing doesn't seem to work. > I'm including two basic example files. One is a "reset Loop" with a basic > example working outside of the iterator, the other is with the same example > inside of the iterator, not working. > This isn't the only approach I've tried...I've tried a few other approaches > trying to incorporate the iterator variables, but that doesn't seem to get > it going either. > It would be great to get this going, as it would really enhance the > usefulness of the fact that a counter works in an iterator if it could make > a cycle. I'm hoping this is possible and that I'm just not conceiving the > correct approach. > -George Toledo > > On Fri, Sep 18, 2009 at 1:15 AM, Keith Lang <[email protected]> wrote: >> >> George, >> >> Unless I misunderstand, would this contraption/patch arrangement serve >> as a capped counter for your needs? >> http://skitch.com/keith/b9awu/counter >> >> >> Keith >> >> On Fri, Sep 18, 2009 at 2:06 PM, George Toledo <[email protected]> wrote: >> > I have a some questions about ideas I've had that have been raised by >> > this >> > example. >> > Is there a way to cap the counter? What is the proscribed way to trigger >> > a >> > reset on the counter so that each counter is limited to a given maximum >> > number? It doesn't seem like this is possible. True or false? >> > Secondly, it also doesn't seem as if the 3D sound player will work >> > inside of >> > an iterator. Is this true? >> > The basic idea would be to have each iterator counter trigger sound >> > files by >> > having the iterator counters control index value of a file structure. >> > I'm >> > not including an actual qtz file with this, as the most preliminary >> > tests >> > with manipulating the Iterator Counter.qtz seem to show that the patches >> > aren't designed for this. >> > Also, I'm not 100% sure, in general, why the Interaction patch can't >> > work >> > with multiple renderers, but only one at a time. If it could connect to >> > multiple renderers, math could be used to offset the x/y translations, >> > and >> > billboard, sprites, spheres, etc., could be moved around as groups with >> > consistent spacing. Is this a reasonable request given the design? >> > -George Toledo >> > _______________________________________________ >> > Do not post admin requests to the list. They will be ignored. >> > Quartzcomposer-dev mailing list >> > ([email protected]) >> > Help/Unsubscribe/Update your Subscription: >> > >> > http://lists.apple.com/mailman/options/quartzcomposer-dev/songcarver%40gmail.com >> > >> > This email sent to [email protected] >> > >> _______________________________________________ >> Do not post admin requests to the list. They will be ignored. >> Quartzcomposer-dev mailing list ([email protected]) >> Help/Unsubscribe/Update your Subscription: >> >> http://lists.apple.com/mailman/options/quartzcomposer-dev/gtoledo3%40gmail.com >> >> This email sent to [email protected] > > _______________________________________________ Do not post admin requests to the list. They will be ignored. Quartzcomposer-dev mailing list ([email protected]) Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/quartzcomposer-dev/archive%40mail-archive.com This email sent to [email protected]

