The message I sent a few minutes ago (and am "forwarding" back to the list)
"awaits moderator approval" because of the file size. Here is the qtz
without the patch. You will need to go download the appropriate patch at
http://kineme.net .

-George Toledo

---------- Forwarded message ----------
From: George Toledo <[email protected]>
Date: Tue, Oct 27, 2009 at 11:55 AM
Subject: Re: growing lines
To: thomas de rijk <[email protected]>
Cc: [email protected]


You need to have downloaded the beta version of Kineme3D to open Blobber
Flow. Sign up as a beta tester under your user preferences, and *then* go
download the beta version. Kineme3D is really stable, and the idea of it
giving nothing but white output is not something that is going to happen.
The only reason that happened for you is because there was no Kineme3D
Heightfield patch in your version of the plug-in (also, make sure you follow
the instructions about installing *patches, as opposed to plugins. The
attached folder is a different composition, but will need you to install the
GL Tools patch/plug-in as well. *

*Also, make absolutely sure that you stop and restart Quartz Composer, as
plugins/patches will not populate the patch creator/library automatically,
but only when one initially starts QC.*

This is a "mouse ribbon" example that will work in Leopard as well as Snow
Leopard, that is based in the Snow Leopard "mouse ribbon" example. You
should be able to "Y Scroll" with your mouse for some zoom type effects.
There are also some published rotation and Field Of View controls.

This isn't setup to do a "automatic camera chase" or the multiple grouped
lines that you suggest. I've been thinking about this myself a bit
already... I'm not sure exactly what my favorite (and most user friendly),
way to implement that is going to be yet. I would likely setup only the
render patches in an iterator (the line, points, quad, etc., and none of the
other patches... publish the structure inputs out of the iterator, so that
you aren't iterating your queue)  and add some patches to make the x/y/z
offsets of the lines variable. I don't have the time to do that right now,
but I'll definitely share. I know I said that a week or so when you asked,
but I still haven't done that since I haven't had the time to do that since
it's a "just for fun" endeavor. I'll likely mock something like that up in
the next few days though.

Feel free to ask questions if something doesn't make sense once you start
using this.


-George Toledo

On Tue, Oct 27, 2009 at 6:43 AM, thomas de rijk <[email protected]>
wrote:
> He list
>
> say, i want lines to grow (all variables being controllable ofcourse) from
> point a to point be (in 3d space, points will be sort of random later on)
> How would i accomplish this?
> I'm reading loads of stuff as we speak, but really need to get this to
work,
> i've been trying in processing and max msp as well and havent gotten
further
> than just drawing loads of line every frame, wich is not the visual effect
> i'm looking for.
> Line lenght, amount of lines, line speed etc should all be controllable
and
> there should be a 3d camera wich will eventualy be controlled by a
joystick.
>
> I hope someone can help me on this or give me some compositions wich do
sort
> of what i look for.
>
> I've tried blobberflow, wich is what i'm looking for visual wise times a
> thousand, was hoping i could use that one but kineme3d trial gave me a
> kinemeheightfield error and the composition never worked, and now i could
> buy the plugin but i'm afraid it will still give me errors and nothing but
> white output.
>
> Any help on both these subjects will be much appreciated,
>
> Greetings, thomas, from rotterdam
>
> (and if you want to help and live in rotterdam tell me please!!!!!, that
> would be sick)
>
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Attachment: Mouse Ribbon_gt Leopard Compatible.qtz
Description: Binary data

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