Thanks for the big reply man, awesome stuff
I'll check it out and i'll keep in touch

On Tue, Oct 27, 2009 at 5:10 PM, George Toledo <[email protected]> wrote:

> The message I sent a few minutes ago (and am "forwarding" back to the list)
> "awaits moderator approval" because of the file size. Here is the qtz
> without the patch. You will need to go download the appropriate patch at
> http://kineme.net .
>
> -George Toledo
>
>
> ---------- Forwarded message ----------
> From: George Toledo <[email protected]>
> Date: Tue, Oct 27, 2009 at 11:55 AM
> Subject: Re: growing lines
> To: thomas de rijk <[email protected]>
> Cc: [email protected]
>
>
> You need to have downloaded the beta version of Kineme3D to open Blobber
> Flow. Sign up as a beta tester under your user preferences, and *then* go
> download the beta version. Kineme3D is really stable, and the idea of it
> giving nothing but white output is not something that is going to happen.
> The only reason that happened for you is because there was no Kineme3D
> Heightfield patch in your version of the plug-in (also, make sure you follow
> the instructions about installing *patches, as opposed to plugins. The
> attached folder is a different composition, but will need you to install the
> GL Tools patch/plug-in as well. *
>
> *Also, make absolutely sure that you stop and restart Quartz Composer, as
> plugins/patches will not populate the patch creator/library automatically,
> but only when one initially starts QC.*
>
> This is a "mouse ribbon" example that will work in Leopard as well as Snow
> Leopard, that is based in the Snow Leopard "mouse ribbon" example. You
> should be able to "Y Scroll" with your mouse for some zoom type effects.
> There are also some published rotation and Field Of View controls.
>
> This isn't setup to do a "automatic camera chase" or the multiple grouped
> lines that you suggest. I've been thinking about this myself a bit
> already... I'm not sure exactly what my favorite (and most user friendly),
> way to implement that is going to be yet. I would likely setup only the
> render patches in an iterator (the line, points, quad, etc., and none of the
> other patches... publish the structure inputs out of the iterator, so that
> you aren't iterating your queue)  and add some patches to make the x/y/z
> offsets of the lines variable. I don't have the time to do that right now,
> but I'll definitely share. I know I said that a week or so when you asked,
> but I still haven't done that since I haven't had the time to do that since
> it's a "just for fun" endeavor. I'll likely mock something like that up in
> the next few days though.
>
> Feel free to ask questions if something doesn't make sense once you start
> using this.
>
>
> -George Toledo
>
> On Tue, Oct 27, 2009 at 6:43 AM, thomas de rijk <[email protected]>
> wrote:
> > He list
> >
> > say, i want lines to grow (all variables being controllable ofcourse)
> from
> > point a to point be (in 3d space, points will be sort of random later on)
> > How would i accomplish this?
> > I'm reading loads of stuff as we speak, but really need to get this to
> work,
> > i've been trying in processing and max msp as well and havent gotten
> further
> > than just drawing loads of line every frame, wich is not the visual
> effect
> > i'm looking for.
> > Line lenght, amount of lines, line speed etc should all be controllable
> and
> > there should be a 3d camera wich will eventualy be controlled by a
> joystick.
> >
> > I hope someone can help me on this or give me some compositions wich do
> sort
> > of what i look for.
> >
> > I've tried blobberflow, wich is what i'm looking for visual wise times a
> > thousand, was hoping i could use that one but kineme3d trial gave me a
> > kinemeheightfield error and the composition never worked, and now i could
> > buy the plugin but i'm afraid it will still give me errors and nothing
> but
> > white output.
> >
> > Any help on both these subjects will be much appreciated,
> >
> > Greetings, thomas, from rotterdam
> >
> > (and if you want to help and live in rotterdam tell me please!!!!!, that
> > would be sick)
> >
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>
>
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