Yeah, I found that, but thanks :)

Actually I have the whole thing working now. I've not added QC in, but
my app is now adding a fullscreen overlay on all monitors, with mouse
event passthrough (so far it just tints the screen). Adding QC stuff
is just a case of adding a QCView/OpenGL view to the windows and
rendering.

I'll post my code up somewhere when it's done, I guess people might
find this useful.

Chris


2009/10/29 Marc Epard <[email protected]>:
> On Oct 29, 2009, at 6:22 AM, Chris Wood wrote:
>
> Just got to figure out event handling now and I'm good to go.
>
> This might do the trick:
> [window setIgnoresMouseEvents:YES];
> -Marc
>
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