On Wed, Nov 4, 2009 at 5:15 PM, Christopher Wright <[email protected]>wrote:
> Another test case that yields somewhat different results: >> >>> <2000lines.qtz> >>> >> > > Ahh, this is interesting - it's line based (not sprite based), so perhaps > it's a function of which consumers/renderers are inside? curiouser and > curiouser... :) > Well, if you want to really get miffed, check this out (OpenCL Mesh iteration). I don't even get an fps reading on it, though changing iteration amounts obviously changes the apparent visual speed in the Viewer. Really odd. I can crank this thing up so that things even get a bit non responsive (I don't want to push into a freeze), and I *still* won't get an fps reading. -George Toledo
Color Ball.qtz
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