On Wed, Nov 4, 2009 at 5:15 PM, Christopher Wright <[email protected]>wrote:

> Another test case that yields somewhat different results:
>>
>>> <2000lines.qtz>
>>>
>>
>
> Ahh, this is interesting - it's line based (not sprite based), so perhaps
> it's a function of which consumers/renderers are inside?  curiouser and
> curiouser... :)
>

Well, if you want to really get miffed, check this out (OpenCL Mesh
iteration). I don't even get an fps reading on it, though changing iteration
amounts obviously changes the apparent visual speed in the Viewer. Really
odd. I can crank this thing up so that things even get a bit non responsive
(I don't want to push into a freeze), and I *still* won't get an fps
reading.

-George Toledo

Attachment: Color Ball.qtz
Description: Binary data

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