Ive also noticed the FPS patch can offer very different results
compared to what the FPS in the viewer reads. Not sure which to trust,
but it seem like the viewer gives me more believable results to my eye.
On Nov 4, 2009, at 5:38 PM, George Toledo wrote:
On Wed, Nov 4, 2009 at 5:15 PM, Christopher Wright
<[email protected]> wrote:
Another test case that yields somewhat different results:
<2000lines.qtz>
Ahh, this is interesting - it's line based (not sprite based), so
perhaps it's a function of which consumers/renderers are inside?
curiouser and curiouser... :)
Well, if you want to really get miffed, check this out (OpenCL Mesh
iteration). I don't even get an fps reading on it, though changing
iteration amounts obviously changes the apparent visual speed in the
Viewer. Really odd. I can crank this thing up so that things even
get a bit non responsive (I don't want to push into a freeze), and I
still won't get an fps reading.
-George Toledo
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