Thanks for the detail. Without 100% understanding your patch, seeing a Lighting patch in there makes me wonder if it's related to specularity, shininess or ambient light settings. Perhaps the sprite's are reflecting back light which is at the same vector as the camera in the Lighting patch?
(any chance we can get some sample images/a sample composition posted to the list? ;)
-- [ christopher wright ] [email protected] http://kineme.net/ _______________________________________________ Do not post admin requests to the list. They will be ignored. Quartzcomposer-dev mailing list ([email protected]) Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/quartzcomposer-dev/archive%40mail-archive.com This email sent to [email protected]

