Yes — I don't know any reason why simply adding motion to a sprite (etc) would suddenly have an impact like that.
Sorry, I'm all out of ideas. Keith On Tue, Dec 1, 2009 at 2:13 PM, Cobi Druxerman <[email protected]> wrote: > But wouldn't it be the same for moving images as static ones? Static images > don't get that same washed out look, they have their true colours. > > On 2009-11-30, at 10:09 PM, Keith Lang wrote: > >> Thanks for the detail. Without 100% understanding your patch, seeing a >> Lighting patch in there makes me wonder if it's related to >> specularity, shininess or ambient light settings. Perhaps the sprite's >> are reflecting back light which is at the same vector as the camera in >> the Lighting patch? >> >> >> Keith >> >> >> On Tue, Dec 1, 2009 at 1:31 PM, Cobi Druxerman <[email protected]> wrote: >>> Here are a few images of the images and the difference between the washed >>> out images from the composition and what the image should look like. Also >>> attached are a couple of images showing the patch setup... Hope they are >>> visible, I tried to condense everything as much as possible. >>> >>> Thanks for the help, much appreciated, >>> Cobi >>> >>> >>> >>> >>> >>> >>> On 2009-11-30, at 5:39 PM, Keith Lang wrote: >>> >>>> Hmmm. :( >>>> >>>> Any more information you can share, like screengrabs of the resulting >>>> effect or the patch setup? >>>> >>>> Keith. >>>> >>>> >>>> >>>> >>>> On Tue, Dec 1, 2009 at 9:25 AM, Cobi Druxerman <[email protected]> wrote: >>>>> I had ensured that the compositing in the rendering patch is set to >>>>> 'Over' and that the color is white with 100% opacity. If it is set to add >>>>> the washing out is just more intense and almost none of the image is >>>>> visible. >>>>> >>>>> The source over patch is combining zooming images with static images. The >>>>> interesting thing about this is that the static part of the image is not >>>>> washed out but the moving part is. I am guessing this has something to do >>>>> with the issue, but I can't tell what. >>>>> >>>>> On 2009-11-30, at 5:16 PM, Keith Lang wrote: >>>>> >>>>>> At at guess, you've got compositing in the rendering patch set to 'Add', >>>>>> >>>>>> Or you've somehow set the color of the rendering patch to something >>>>>> other than white with 100% opacity. >>>>>> >>>>>> >>>>>> Hope that helps, >>>>>> >>>>>> Keith. >>>>>> >>>>>> >>>>>> On Tue, Dec 1, 2009 at 9:00 AM, Cobi Druxerman <[email protected]> >>>>>> wrote: >>>>>>> Hi all, I have an interesting question. I'm currently using a couple of >>>>>>> source over patches and an image transform patch with png's to give an >>>>>>> image a zooming affect. When I was originally testing on a standalone >>>>>>> experimental composition everything was working fine, but when I >>>>>>> brought it into another composition as a macro patch the colours seem >>>>>>> to get washed out, and I can't figure out why. I tried every variation >>>>>>> of billboard, sprite, background I can think of, but I keep getting the >>>>>>> washed image. >>>>>>> >>>>>>> Any thoughts on why this happened? Do you think my only option is to >>>>>>> run the final image through a color control patch? >>>>>>> >>>>>>> Thanks, >>>>>>> Cobi _______________________________________________ >>>>>>> Do not post admin requests to the list. They will be ignored. >>>>>>> Quartzcomposer-dev mailing list >>>>>>> ([email protected]) >>>>>>> Help/Unsubscribe/Update your Subscription: >>>>>>> http://lists.apple.com/mailman/options/quartzcomposer-dev/songcarver%40gmail.com >>>>>>> >>>>>>> This email sent to [email protected] >>>>>>> >>>>> >>>>> >>> >>> >>> > > _______________________________________________ Do not post admin requests to the list. They will be ignored. Quartzcomposer-dev mailing list ([email protected]) Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/quartzcomposer-dev/archive%40mail-archive.com This email sent to [email protected]

