Yes — I don't know any reason why simply adding motion to a sprite
(etc) would suddenly have an impact like that.

Sorry, I'm all out of ideas.


Keith

On Tue, Dec 1, 2009 at 2:13 PM, Cobi Druxerman <[email protected]> wrote:
> But wouldn't it be the same for moving images as static ones? Static images 
> don't get that same washed out look, they have their true colours.
>
> On 2009-11-30, at 10:09 PM, Keith Lang wrote:
>
>> Thanks for the detail. Without 100% understanding your patch, seeing a
>> Lighting patch in there makes me wonder if it's related to
>> specularity, shininess or ambient light settings. Perhaps the sprite's
>> are reflecting back light which is at the same vector as the camera in
>> the Lighting patch?
>>
>>
>> Keith
>>
>>
>> On Tue, Dec 1, 2009 at 1:31 PM, Cobi Druxerman <[email protected]> wrote:
>>> Here are a few images of the images and the difference between the washed 
>>> out images from the composition and what the image should look like. Also 
>>> attached are a couple of images showing the patch setup... Hope they are 
>>> visible, I tried to condense everything as much as possible.
>>>
>>> Thanks for the help, much appreciated,
>>> Cobi
>>>
>>>
>>>
>>>
>>>
>>>
>>> On 2009-11-30, at 5:39 PM, Keith Lang wrote:
>>>
>>>> Hmmm. :(
>>>>
>>>> Any more information you can share, like screengrabs of the resulting
>>>> effect or the patch setup?
>>>>
>>>> Keith.
>>>>
>>>>
>>>>
>>>>
>>>> On Tue, Dec 1, 2009 at 9:25 AM, Cobi Druxerman <[email protected]> wrote:
>>>>> I had ensured that the compositing in the rendering patch is set to 
>>>>> 'Over' and that the color is white with 100% opacity. If it is set to add 
>>>>> the washing out is just more intense and almost none of the image is 
>>>>> visible.
>>>>>
>>>>> The source over patch is combining zooming images with static images. The 
>>>>> interesting thing about this is that the static part of the image is not 
>>>>> washed out but the moving part is. I am guessing this has something to do 
>>>>> with the issue, but I can't tell what.
>>>>>
>>>>> On 2009-11-30, at 5:16 PM, Keith Lang wrote:
>>>>>
>>>>>> At at guess, you've got compositing in the rendering patch set to 'Add',
>>>>>>
>>>>>> Or you've somehow set the color of the rendering patch to something
>>>>>> other than white with 100% opacity.
>>>>>>
>>>>>>
>>>>>> Hope that helps,
>>>>>>
>>>>>> Keith.
>>>>>>
>>>>>>
>>>>>> On Tue, Dec 1, 2009 at 9:00 AM, Cobi Druxerman <[email protected]> 
>>>>>> wrote:
>>>>>>> Hi all, I have an interesting question. I'm currently using a couple of 
>>>>>>> source over patches and an image transform patch with png's to give an 
>>>>>>> image a zooming affect. When I was originally testing on a standalone 
>>>>>>> experimental composition everything was working fine, but when I 
>>>>>>> brought it into another composition as a macro patch the colours seem 
>>>>>>> to get washed out, and I can't figure out why. I tried every variation 
>>>>>>> of billboard, sprite, background I can think of, but I keep getting the 
>>>>>>> washed image.
>>>>>>>
>>>>>>> Any thoughts on why this happened? Do you think my only option is to 
>>>>>>> run the final image through a color control patch?
>>>>>>>
>>>>>>> Thanks,
>>>>>>> Cobi _______________________________________________
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>>>>>
>>>>>
>>>
>>>
>>>
>
>
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