On Apr 26, 2010, at 22:18:09, George Toledo wrote:

> Why don't you try going into each Graphics folder (system, library, and 
> user... whichever/do or do not exist), and systematically erase any copies of 
> your plugin (you indicate attempting this already, but check each of these 
> three locations again, as they are the only locations QC will load plugins 
> from).
> 
> Do this until the patch from your plugin doesn't restore in the qtz that it 
> reads like you are attempting to open up at all.

Yep, did that. Verified that the plugin didn't instantiate at all after 
deleting.

> Another aspect of this is that if you have QC running and you are "switching" 
> out plugins from your builds, automatically, it doesn't change the plugin 
> that loaded when you opened QC. QC will run with whatever patch the plugin 
> you made was when you opened up QC. In order to get the patcherator/patch 
> creator/patch library/whatever they are calling it, to load your new version, 
> you have to manually close and restart QC. It reads as if that may be 
> happening to you.

Nope, I'm ensuring that QC is quit each time.

> Unless I'm unaware of something, you should be able to use Debug builds with 
> no problem. Try debug build and manual placement of the plugin (?), making 
> sure to restart QC each time.

Tried that, too, same behavior.

I did, this time, take a closer look at the error QC displayed. Sadly, I can't 
copy and paste it, but it says things like:

> Macro Patch
Cannot create connection from ["outputState" @ "PlugInPatch_MyPlugIn_1"] to 
["Mission_State" @ "Patch_2"]

I'm a little concerned at the "_1" after my plugin name.

-- 
Rick


> 
> Best,
> George Toledo
> 
> On Tue, Apr 27, 2010 at 12:12 AM, Rick Mann <[email protected]> wrote:
> 
> On Apr 26, 2010, at 20:44:37, vade wrote:
> 
> > Are you making sure your plugin is compiling in both 32 and 64 bit? I've 
> > seen XCode launch QC with a different architecture than what is selected in 
> > the XCode get pulldown, vs what is selected in the get info pane on QCs app.
> >
> > Also, are you using any frameworks in your QCPlugin that use @rpath linker? 
> > I've also seen instances where XCode will load libraries that may not load 
> > when you launch the app, do you get any other errors in the log window, or 
> > in Console.app (Applications/Utilities/Console.app).
> 
> Good suggestions, but I don't think that's it. Both Debug and Release configs 
> are 64/32-bit universal, and in any case, I'm running the Debug build for 
> both.
> 
> I don't have any private frameworks.
> 
> >
> >
> >
> > On Apr 26, 2010, at 11:26 PM, Rick Mann wrote:
> >
> >> I'm trying to verify that my QC custom patch runs correctly when launching 
> >> QC directly, rather than as a result of "Debug" from within my patch's 
> >> Xcode project. When I Debug, everything is fine. When I simply launch QC, 
> >> it complains about not being able to restore the document, and you can see 
> >> that the output I just added to my plugin isn't there, implying that an 
> >> older version of the plugin is being fetched.
> >>
> >> But I've deleted every copy of my plugin that I can find, and it's still 
> >> not working. I can see that the plugin in ~/Library/Graphics/Quartz 
> >> Composer Plug-Ins gets replaced when I build, but I don't see any way to 
> >> verify which plugin QC thinks it's using.
> >>
> >> Any suggestions?
> >>
> >> TIA,
> >> Rick
> >>
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