Yep, Xcode seems to refuse to build the 64-bit version of my plugin. Which is 
weird, 'cause it's definitely putting all the archs in there:

$ file 
/Users/rmann/LZRepo/SatTrack/MCOverlay/trunk/MCOverlay/build/Debug/MCOverlay.plugin/Contents/MacOS/MCOverlay
 
/Users/rmann/LZRepo/SatTrack/MCOverlay/trunk/MCOverlay/build/Debug/MCOverlay.plugin/Contents/MacOS/MCOverlay:
 Mach-O universal binary with 3 architectures
/Users/rmann/LZRepo/SatTrack/MCOverlay/trunk/MCOverlay/build/Debug/MCOverlay.plugin/Contents/MacOS/MCOverlay
 (for architecture x86_64): Mach-O 64-bit bundle x86_64
/Users/rmann/LZRepo/SatTrack/MCOverlay/trunk/MCOverlay/build/Debug/MCOverlay.plugin/Contents/MacOS/MCOverlay
 (for architecture i386):   Mach-O bundle i386
/Users/rmann/LZRepo/SatTrack/MCOverlay/trunk/MCOverlay/build/Debug/MCOverlay.plugin/Contents/MacOS/MCOverlay
 (for architecture ppc7400):        Mach-O bundle ppc


Hmm...I think I know what it might be.

The output in question is defined as a "uint32_t". Works fine in 32-bit, but 
maybe something's choking on that in 64-bit?

Nope. I changed it to NSNumber*, same problem.

I threw the Xcode build folder away, too. No idea what's going on.


On Apr 26, 2010, at 23:21:19, Rick Mann wrote:

> 
> On Apr 26, 2010, at 22:51:41, George Toledo wrote:
> 
>> The "_1" should just refer to the instance of the plugin in your composition 
>> (if there were multiple, you would see _2, _3 and so on, if there were 
>> connections that weren't restoring to them...).
> 
> That makes sense. I thought perhaps it was how it named it when it found two 
> plugins of the same name.
> 
>> There's something weird, in that, it sounds like you had the output working 
>> and connected in a previous build, and a new build doesn't have the output 
>> going correctly? How did you get an output to input connection going to 
>> begin with, in the qtz you're trying to re-open, if it's only the newer 
>> build that you haven't been able to load yet, that actually has an output?
>> 
>> I may have missed something in the rundown of the scenario... 
> 
> In the course of developing the plugin to this point, I added a new output. I 
> ran under the debugger which launched QC, which auto-opened the .qtz I had 
> open before. In there, I saw my new output in the already-instantiated 
> plugin. I connected that up to some other stuff, and everything was great.
> 
> When I then quit QC, and relaunch QC directly from the Dock (rather than 
> Debugging in Xcode), it auto-opens the same .qtz, but complains. When I 
> continue past the complaint, I see my plugin instance there, but that newest 
> output (the one it complained about) is missing.
> 
> This is what makes me think it's still re-loading an old plugin.
> 
> I even used lsof to see what files it has open; it only has the current build 
> of my plugin open.
> 
> If I create a new composition and instantiate my plugin, it is the old one 
> (the one without the new output).
> 
> There are no dynamic ports.
> 
> I just used find to search the entire disk. It only found the one in 
> ~/Library, and the two in Xcode's build dir (Debug and Release).
> 
> Okay, I just figured it out. Well, partly. Under the debugger, it's launching 
> 32-bit. From the dock, it launches 64-bit. My build is set to make a 
> universal build, and if I run "file <my plugin executable>", it shows up as 
> having all three architectures. Clearly, though, it's not actually building 
> all three.
> 
> I cleaned my project more than once, too.
> 
>> 
>> So, you've eradicated the plugin, at some point, definitely?
>> 
>> You open some old qtz, and it doesn't restore? (The old plugin version that 
>> you're attempting to erase?)
>> 
>> At any point, have you tried seeing if it's in the patch list, instead of 
>> having the opening of the old qtz be a litmus? Does it have the output 
>> you've added?
>> 
>> BTW, that kind of message doesn't get recorded in Console (probably at all), 
>> but holding Option down while you select QC preferences should lead you to 
>> the GFLogErrors, GFLogWarnings, and GFLogWindow options under (System). That 
>> will lead you to a nifty cut and paste-able window that will usually have 
>> whatever info pops up in exception window (and more).
>> 
>> -George
>> 
>>> 
>>> Best,
>>> George Toledo
>>> 
>>> On Tue, Apr 27, 2010 at 12:12 AM, Rick Mann <[email protected]> wrote:
>>> 
>>> On Apr 26, 2010, at 20:44:37, vade wrote:
>>> 
>>>> Are you making sure your plugin is compiling in both 32 and 64 bit? I've 
>>>> seen XCode launch QC with a different architecture than what is selected 
>>>> in the XCode get pulldown, vs what is selected in the get info pane on QCs 
>>>> app.
>>>> 
>>>> Also, are you using any frameworks in your QCPlugin that use @rpath 
>>>> linker? I've also seen instances where XCode will load libraries that may 
>>>> not load when you launch the app, do you get any other errors in the log 
>>>> window, or in Console.app (Applications/Utilities/Console.app).
>>> 
>>> Good suggestions, but I don't think that's it. Both Debug and Release 
>>> configs are 64/32-bit universal, and in any case, I'm running the Debug 
>>> build for both.
>>> 
>>> I don't have any private frameworks.
>>> 
>>>> 
>>>> 
>>>> 
>>>> On Apr 26, 2010, at 11:26 PM, Rick Mann wrote:
>>>> 
>>>>> I'm trying to verify that my QC custom patch runs correctly when 
>>>>> launching QC directly, rather than as a result of "Debug" from within my 
>>>>> patch's Xcode project. When I Debug, everything is fine. When I simply 
>>>>> launch QC, it complains about not being able to restore the document, and 
>>>>> you can see that the output I just added to my plugin isn't there, 
>>>>> implying that an older version of the plugin is being fetched.
>>>>> 
>>>>> But I've deleted every copy of my plugin that I can find, and it's still 
>>>>> not working. I can see that the plugin in ~/Library/Graphics/Quartz 
>>>>> Composer Plug-Ins gets replaced when I build, but I don't see any way to 
>>>>> verify which plugin QC thinks it's using.
>>>>> 
>>>>> Any suggestions?
>>>>> 
>>>>> TIA,
>>>>> Rick
>>>>> 
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>> 
>> 
> 
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