Yep, Xcode seems to refuse to build the 64-bit version of my plugin. Which is weird, 'cause it's definitely putting all the archs in there:
$ file /Users/rmann/LZRepo/SatTrack/MCOverlay/trunk/MCOverlay/build/Debug/MCOverlay.plugin/Contents/MacOS/MCOverlay /Users/rmann/LZRepo/SatTrack/MCOverlay/trunk/MCOverlay/build/Debug/MCOverlay.plugin/Contents/MacOS/MCOverlay: Mach-O universal binary with 3 architectures /Users/rmann/LZRepo/SatTrack/MCOverlay/trunk/MCOverlay/build/Debug/MCOverlay.plugin/Contents/MacOS/MCOverlay (for architecture x86_64): Mach-O 64-bit bundle x86_64 /Users/rmann/LZRepo/SatTrack/MCOverlay/trunk/MCOverlay/build/Debug/MCOverlay.plugin/Contents/MacOS/MCOverlay (for architecture i386): Mach-O bundle i386 /Users/rmann/LZRepo/SatTrack/MCOverlay/trunk/MCOverlay/build/Debug/MCOverlay.plugin/Contents/MacOS/MCOverlay (for architecture ppc7400): Mach-O bundle ppc Hmm...I think I know what it might be. The output in question is defined as a "uint32_t". Works fine in 32-bit, but maybe something's choking on that in 64-bit? Nope. I changed it to NSNumber*, same problem. I threw the Xcode build folder away, too. No idea what's going on. On Apr 26, 2010, at 23:21:19, Rick Mann wrote: > > On Apr 26, 2010, at 22:51:41, George Toledo wrote: > >> The "_1" should just refer to the instance of the plugin in your composition >> (if there were multiple, you would see _2, _3 and so on, if there were >> connections that weren't restoring to them...). > > That makes sense. I thought perhaps it was how it named it when it found two > plugins of the same name. > >> There's something weird, in that, it sounds like you had the output working >> and connected in a previous build, and a new build doesn't have the output >> going correctly? How did you get an output to input connection going to >> begin with, in the qtz you're trying to re-open, if it's only the newer >> build that you haven't been able to load yet, that actually has an output? >> >> I may have missed something in the rundown of the scenario... > > In the course of developing the plugin to this point, I added a new output. I > ran under the debugger which launched QC, which auto-opened the .qtz I had > open before. In there, I saw my new output in the already-instantiated > plugin. I connected that up to some other stuff, and everything was great. > > When I then quit QC, and relaunch QC directly from the Dock (rather than > Debugging in Xcode), it auto-opens the same .qtz, but complains. When I > continue past the complaint, I see my plugin instance there, but that newest > output (the one it complained about) is missing. > > This is what makes me think it's still re-loading an old plugin. > > I even used lsof to see what files it has open; it only has the current build > of my plugin open. > > If I create a new composition and instantiate my plugin, it is the old one > (the one without the new output). > > There are no dynamic ports. > > I just used find to search the entire disk. It only found the one in > ~/Library, and the two in Xcode's build dir (Debug and Release). > > Okay, I just figured it out. Well, partly. Under the debugger, it's launching > 32-bit. From the dock, it launches 64-bit. My build is set to make a > universal build, and if I run "file <my plugin executable>", it shows up as > having all three architectures. Clearly, though, it's not actually building > all three. > > I cleaned my project more than once, too. > >> >> So, you've eradicated the plugin, at some point, definitely? >> >> You open some old qtz, and it doesn't restore? (The old plugin version that >> you're attempting to erase?) >> >> At any point, have you tried seeing if it's in the patch list, instead of >> having the opening of the old qtz be a litmus? Does it have the output >> you've added? >> >> BTW, that kind of message doesn't get recorded in Console (probably at all), >> but holding Option down while you select QC preferences should lead you to >> the GFLogErrors, GFLogWarnings, and GFLogWindow options under (System). That >> will lead you to a nifty cut and paste-able window that will usually have >> whatever info pops up in exception window (and more). >> >> -George >> >>> >>> Best, >>> George Toledo >>> >>> On Tue, Apr 27, 2010 at 12:12 AM, Rick Mann <[email protected]> wrote: >>> >>> On Apr 26, 2010, at 20:44:37, vade wrote: >>> >>>> Are you making sure your plugin is compiling in both 32 and 64 bit? I've >>>> seen XCode launch QC with a different architecture than what is selected >>>> in the XCode get pulldown, vs what is selected in the get info pane on QCs >>>> app. >>>> >>>> Also, are you using any frameworks in your QCPlugin that use @rpath >>>> linker? I've also seen instances where XCode will load libraries that may >>>> not load when you launch the app, do you get any other errors in the log >>>> window, or in Console.app (Applications/Utilities/Console.app). >>> >>> Good suggestions, but I don't think that's it. Both Debug and Release >>> configs are 64/32-bit universal, and in any case, I'm running the Debug >>> build for both. >>> >>> I don't have any private frameworks. >>> >>>> >>>> >>>> >>>> On Apr 26, 2010, at 11:26 PM, Rick Mann wrote: >>>> >>>>> I'm trying to verify that my QC custom patch runs correctly when >>>>> launching QC directly, rather than as a result of "Debug" from within my >>>>> patch's Xcode project. When I Debug, everything is fine. When I simply >>>>> launch QC, it complains about not being able to restore the document, and >>>>> you can see that the output I just added to my plugin isn't there, >>>>> implying that an older version of the plugin is being fetched. >>>>> >>>>> But I've deleted every copy of my plugin that I can find, and it's still >>>>> not working. I can see that the plugin in ~/Library/Graphics/Quartz >>>>> Composer Plug-Ins gets replaced when I build, but I don't see any way to >>>>> verify which plugin QC thinks it's using. >>>>> >>>>> Any suggestions? >>>>> >>>>> TIA, >>>>> Rick >>>>> >>>>> _______________________________________________ >>>>> Do not post admin requests to the list. They will be ignored. >>>>> Quartzcomposer-dev mailing list ([email protected]) >>>>> Help/Unsubscribe/Update your Subscription: >>>>> http://lists.apple.com/mailman/options/quartzcomposer-dev/doktorp%40mac.com >>>>> >>>>> This email sent to [email protected] >>>> >>> >>> _______________________________________________ >>> Do not post admin requests to the list. They will be ignored. >>> Quartzcomposer-dev mailing list ([email protected]) >>> Help/Unsubscribe/Update your Subscription: >>> http://lists.apple.com/mailman/options/quartzcomposer-dev/gtoledo3%40gmail.com >>> >>> This email sent to [email protected] >>> >> >> > > _______________________________________________ > Do not post admin requests to the list. They will be ignored. > Quartzcomposer-dev mailing list ([email protected]) > Help/Unsubscribe/Update your Subscription: > http://lists.apple.com/mailman/options/quartzcomposer-dev/rmann%40latencyzero.com > > This email sent to [email protected] _______________________________________________ Do not post admin requests to the list. They will be ignored. Quartzcomposer-dev mailing list ([email protected]) Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/quartzcomposer-dev/archive%40mail-archive.com This email sent to [email protected]

