The 'blobby' look is probably down to alpha premultiplication (or lack of). Try something like:
I'm pretty confident that it's a premultiplication issue too (I ran into the same thing making a demo not too long ago). Unfortunately, I'm on 10.5 now, and the latest security update seems to be hosing QC, so I can't test it at the moment :/
This suggestion doesn't work for me, because it isn't legal in the shader (getting an "output is reserved" message...). Thanks for the suggestion though.
use a different name, like vec4 comspositeColor. -- [ christopher wright ] [email protected] http://kineme.net/ _______________________________________________ Do not post admin requests to the list. They will be ignored. Quartzcomposer-dev mailing list ([email protected]) Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/quartzcomposer-dev/archive%40mail-archive.com This email sent to [email protected]

