The 'blobby' look is probably down to alpha premultiplication (or lack of). Try something like:

I'm pretty confident that it's a premultiplication issue too (I ran into the same thing making a demo not too long ago). Unfortunately, I'm on 10.5 now, and the latest security update seems to be hosing QC, so I can't test it at the moment :/

This suggestion doesn't work for me, because it isn't legal in the shader (getting an "output is reserved" message...). Thanks for the suggestion though.

use a different name, like vec4 comspositeColor.

--
[ christopher wright ]
[email protected]
http://kineme.net/

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