Thanks for that suggestion as well... not working for me though. I just keep
getting a "void function cannot return value", and I've tried a few
variations on this theme.

-George

On Sun, Jun 20, 2010 at 9:48 AM, Christopher Wright <[email protected]>wrote:

> The 'blobby' look is probably down to alpha premultiplication (or lack of).
>> Try something like:
>>
>
> I'm pretty confident that it's a premultiplication issue too (I ran into
> the same thing making a demo not too long ago).  Unfortunately, I'm on 10.5
> now, and the latest security update seems to be hosing QC, so I can't test
> it at the moment :/
>
>
>  This suggestion doesn't work for me, because it isn't legal in the shader
>> (getting an "output is reserved" message...). Thanks for the suggestion
>> though.
>>
>
> use a different name, like vec4 comspositeColor.
>
> --
> [ christopher wright ]
> [email protected]
> http://kineme.net/
>
>
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