> to me it seems that you uses way to big textures. Looking at the "Crop Width" > and "Crop Height " parameter of the "Image Crop" Patch, you are generating > images bigger than the "maximum texture size" usable in the graphics card. If > so, QC has to "tile" the image into multiple textures which then will cause > those things because your core image filter is running on each texture > separately.
This is somewhat misleading (but functionally correct) -- QC has no code to tile images. That's _all_ handled by CoreImage. -- Christopher Wright [email protected] _______________________________________________ Do not post admin requests to the list. They will be ignored. Quartzcomposer-dev mailing list ([email protected]) Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/quartzcomposer-dev/archive%40mail-archive.com This email sent to [email protected]

