> to me it seems that you uses way to big textures. Looking at the "Crop Width" 
> and "Crop Height " parameter of the "Image Crop" Patch, you are generating 
> images bigger than the "maximum texture size" usable in the graphics card. If 
> so, QC has to "tile" the image into multiple textures which then will cause 
> those things because your core image filter is running on each texture 
> separately.

This is somewhat misleading (but functionally correct) -- QC has no code to 
tile images.  That's _all_ handled by CoreImage.

--
Christopher Wright
[email protected]



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