Thank you for the everything!

@ vade! now works much better but slow. It is graphic problem but I don't
have to animate it. thnks

@ Achim. True! My idea is to make a floor, so turn 90ยบ and -.5 Y position
because I wanted to move the camera and so the floor. but I could just fake
the animation by not using Z coordinates or prespective depth and fake that
effect by just syncronise it with the camera movement

I am thinking to use Fog as well...  :)

Thank you !!!


Best!

On Sat, Aug 21, 2010 at 10:21, Achim Breidenbach <[email protected]> wrote:

> Hi Oscar,
>
> In this case I think you approach to create a very big circle texture to
> draw only a small section of it as a bend horizontal line.
>
> The better way would be not to make the image bigger, but to fiddle around
> with the coordinates and values that places the circle in the image.
>
> I would make the "Image Crop" the same size of the QC view (with a "Render
> Dimension" patch). Then move the center of the circle in the image by adding
> some value to this line in the CI kernel:
>
> float x = samplerCoord(image).x - diameter/2.;
> float y = samplerCoord(image).y - diameter/2. + moveDown;
>
> Now you can put in big numbers for the "diameter" an the "moveDown"
> parameter without having to have a big texture.
>
> See attachment:
>
>
>
> (also changed the sprite to a billboard, because everything is 2D)
>
> Best,
>
> Achim Breidenbach
> Boinx Software
>
>
> On 20.08.2010, at 21:56, Oscar 'offonoll' wrote:
>
> True, it may be big but I wanted to create a 'floor' with 10 unit size or
> 'infinite dim' so I could see a nice horizontal line with a small curve. But
> I could use a fixed size...  true! but this CI has a open edge that when it
> is open I see big pixel squares.
> I understand your explanation, it's very reasonable.
> Noise Industries also have a circle but it doesn't happen this error.
>
> Thank you for the explanation!
>
> On Fri, Aug 20, 2010 at 21:39, Achim Breidenbach <[email protected]> wrote:
>
>> Hi Oscar,
>>
>> to me it seems that you uses way to big textures. Looking at the "Crop
>> Width" and "Crop Height " parameter of the "Image Crop" Patch, you are
>> generating images bigger than the "maximum texture size" usable in the
>> graphics card. If so, QC has to "tile" the image into multiple textures
>> which then will cause those things because your core image filter is running
>> on each texture separately.
>>
>> Interesting question is, why you are using those big textures? Some how
>> your "Sprite" patch is drawing the sprite at z=-10 which means far far away
>> in the back of your computer screen. Then to see at least some pixels of
>> your image, the image has to be very big. But changing the z parameter of
>> the sprite patch to 0, you can enter a reasonable "End Value" in the
>> "Interpolation" patch, e.g. 0.7
>>
>> Best,
>>
>> Achim Breidenbach
>> Boinx Software
>>
>>
>> On 20.08.2010, at 19:23, Oscar 'offonoll' wrote:
>>
>> > Hello everyone!
>> > I got a wired reaction in Rendering a CoreImage Circle that I tweak a
>> bit from Christopher. I put a diameter viariable to get a better real size
>> but depending on the size, It flips half of the image.
>> >
>> > Do you know what is the reason?
>> >
>> > Thank you!
>> >
>> > Oscar.
>> > <CoreImage circle size.qtz>
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