True, it may be big but I wanted to create a 'floor' with 10 unit size or
'infinite dim' so I could see a nice horizontal line with a small curve. But
I could use a fixed size...  true! but this CI has a open edge that when it
is open I see big pixel squares.
I understand your explanation, it's very reasonable.
Noise Industries also have a circle but it doesn't happen this error.

Thank you for the explanation!

On Fri, Aug 20, 2010 at 21:39, Achim Breidenbach <[email protected]> wrote:

> Hi Oscar,
>
> to me it seems that you uses way to big textures. Looking at the "Crop
> Width" and "Crop Height " parameter of the "Image Crop" Patch, you are
> generating images bigger than the "maximum texture size" usable in the
> graphics card. If so, QC has to "tile" the image into multiple textures
> which then will cause those things because your core image filter is running
> on each texture separately.
>
> Interesting question is, why you are using those big textures? Some how
> your "Sprite" patch is drawing the sprite at z=-10 which means far far away
> in the back of your computer screen. Then to see at least some pixels of
> your image, the image has to be very big. But changing the z parameter of
> the sprite patch to 0, you can enter a reasonable "End Value" in the
> "Interpolation" patch, e.g. 0.7
>
> Best,
>
> Achim Breidenbach
> Boinx Software
>
>
> On 20.08.2010, at 19:23, Oscar 'offonoll' wrote:
>
> > Hello everyone!
> > I got a wired reaction in Rendering a CoreImage Circle that I tweak a bit
> from Christopher. I put a diameter viariable to get a better real size but
> depending on the size, It flips half of the image.
> >
> > Do you know what is the reason?
> >
> > Thank you!
> >
> > Oscar.
> > <CoreImage circle size.qtz>
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