True, it may be big but I wanted to create a 'floor' with 10 unit size or 'infinite dim' so I could see a nice horizontal line with a small curve. But I could use a fixed size... true! but this CI has a open edge that when it is open I see big pixel squares. I understand your explanation, it's very reasonable. Noise Industries also have a circle but it doesn't happen this error.
Thank you for the explanation! On Fri, Aug 20, 2010 at 21:39, Achim Breidenbach <[email protected]> wrote: > Hi Oscar, > > to me it seems that you uses way to big textures. Looking at the "Crop > Width" and "Crop Height " parameter of the "Image Crop" Patch, you are > generating images bigger than the "maximum texture size" usable in the > graphics card. If so, QC has to "tile" the image into multiple textures > which then will cause those things because your core image filter is running > on each texture separately. > > Interesting question is, why you are using those big textures? Some how > your "Sprite" patch is drawing the sprite at z=-10 which means far far away > in the back of your computer screen. Then to see at least some pixels of > your image, the image has to be very big. But changing the z parameter of > the sprite patch to 0, you can enter a reasonable "End Value" in the > "Interpolation" patch, e.g. 0.7 > > Best, > > Achim Breidenbach > Boinx Software > > > On 20.08.2010, at 19:23, Oscar 'offonoll' wrote: > > > Hello everyone! > > I got a wired reaction in Rendering a CoreImage Circle that I tweak a bit > from Christopher. I put a diameter viariable to get a better real size but > depending on the size, It flips half of the image. > > > > Do you know what is the reason? > > > > Thank you! > > > > Oscar. > > <CoreImage circle size.qtz> > _______________________________________________ > > Do not post admin requests to the list. They will be ignored. > > Quartzcomposer-dev mailing list ([email protected] > ) > > Help/Unsubscribe/Update your Subscription: > > > http://lists.apple.com/mailman/options/quartzcomposer-dev/achim%40boinx.com > > > > This email sent to [email protected] > >
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