hi
isnt it just 1/n?
1 unit away same size
2 units away 1/2 size
3 units away 1/3 size
4 units away 1/4 size etc
regards
Mark
Quoting George Toledo <[email protected]>:
What kind of equation would be needed to utilize Z coordinates in QC in a
way that doesn't change Z translation, but could be used to reduce X/Y scale
in a way that makes the object appear to be equivalent size that they would
be if translated in Z? In addition, is it possible to emulate the apparent
reduction/exaggeration of horizontal or vertical movement of a sprite as it
is moved in z by performing math on x/y translations on an object where z
isn't at 0?
Forgetting the x/y translate, it would be nice to know the equation to make
a sprite the same size it is at z=-1, z=-2, z=-3 and so on, by manipulating
x/y scale for instances when one wants everything to work in only 2
dimensions. The relation isn't linear, and I'm not sure how to back into it.
If this has been covered, forgive me.
-George Toledo
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