hi
  just trying to help. assuming the camera distance/focal length is 2
one unit would  give 0.667 which is close to what you observe
two units would give 0.5 not 0.25 is that what you see?
If not sorry to waste your time.

regards

Mark

Quoting George Toledo <[email protected]>:

On Thu, Sep 9, 2010 at 1:48 PM, Dr Mark William Wright <[email protected]
wrote:

hi
 maybe the difference is that you need to take into account that the
default camera is some distance away already and its not set to 1. If the
default distance was 2 units then another z unit would need 0.667 shrink to
simulate.



regards

Mark



....and maybe* not.* You may wish to consider testing what you are relating
about unit size. Moving something back 2 units in z ends up with something
that isn't 1/4 size of something that is at z=0. Your statements are
invalid.


-George Toledo



Quoting George Toledo <[email protected]>:

 Last night, I pushed a sprite back in z one unit and a sprite that wasn't
pushed back was something like. 637 to be the same size when at z equals
0.

On Sep 9, 2010 1:05 PM, "Dr Mark William Wright" <[email protected]>
wrote:

hi
isnt it just 1/n?
1 unit away same size
2 units away 1/2 size
3 units away 1/3 size
4 units away 1/4 size etc

regards

Mark


Quoting George Toledo <[email protected]>:

 What kind of equation would be needed to utilize Z coordinates in QC in
a
way that doesn't change Z translation, but could be used to reduce X/Y

scale

in a way that makes the object appear to be equivalent size that they

would

be if translated in Z? In addition, is it possible to emulate the

apparent

reduction/exaggeration of horizontal or vertical movement of a sprite as

it

is moved in z by performing math on x/y translations on an object where z
isn't at 0?

Forgetting the x/y translate, it would be nice to know the equation to

make

a sprite the same size it is at z=-1, z=-2, z=-3 and so on, by

manipulating

x/y scale for instances when one wants everything to work in only 2
dimensions. The relation isn't linear, and I'm not sure how to back into

it.


If this has been covered, forgive me.

-George Toledo




----------------------------------------------------------
Dr Mark William Wright Do contact me by mobile rather than phone
School of Informatics PHONE: Mobile: (+44)07708497570
WEBSITE: http://edinburgh.academia.edu/MarkWright
School of Informatics TWITTER: http://twitter.com/dr_mark_wright
Informatics Forum
10 Crichton Street
Edinburgh
EH8 9AB
----------------------------------------------------------

--
The University of Edinburgh is a charitable body, registered in
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----------------------------------------------------------
Dr Mark William Wright    Do contact me by mobile rather than phone
School of Informatics     PHONE: Mobile: (+44)07708497570
                         WEBSITE: http://edinburgh.academia.edu/MarkWright
School of Informatics     TWITTER: http://twitter.com/dr_mark_wright
Informatics Forum
10 Crichton Street
Edinburgh
EH8 9AB
----------------------------------------------------------

--
The University of Edinburgh is a charitable body, registered in
Scotland, with registration number SC005336.







----------------------------------------------------------
Dr Mark William Wright    Do contact me by mobile rather than phone
School of Informatics     PHONE: Mobile: (+44)07708497570
                          WEBSITE: http://edinburgh.academia.edu/MarkWright
School of Informatics     TWITTER: http://twitter.com/dr_mark_wright
Informatics Forum
10 Crichton Street
Edinburgh
EH8 9AB
----------------------------------------------------------

--
The University of Edinburgh is a charitable body, registered in
Scotland, with registration number SC005336.


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