Last night, I pushed a sprite back in z one unit and a sprite that wasn't
pushed back was something like. 637 to be the same size when at z equals 0.

On Sep 9, 2010 1:05 PM, "Dr Mark William Wright" <[email protected]>
wrote:
> hi
> isnt it just 1/n?
> 1 unit away same size
> 2 units away 1/2 size
> 3 units away 1/3 size
> 4 units away 1/4 size etc
>
> regards
>
> Mark
>
>
> Quoting George Toledo <[email protected]>:
>
>> What kind of equation would be needed to utilize Z coordinates in QC in a
>> way that doesn't change Z translation, but could be used to reduce X/Y
scale
>> in a way that makes the object appear to be equivalent size that they
would
>> be if translated in Z? In addition, is it possible to emulate the
apparent
>> reduction/exaggeration of horizontal or vertical movement of a sprite as
it
>> is moved in z by performing math on x/y translations on an object where z
>> isn't at 0?
>>
>> Forgetting the x/y translate, it would be nice to know the equation to
make
>> a sprite the same size it is at z=-1, z=-2, z=-3 and so on, by
manipulating
>> x/y scale for instances when one wants everything to work in only 2
>> dimensions. The relation isn't linear, and I'm not sure how to back into
it.
>>
>> If this has been covered, forgive me.
>>
>> -George Toledo
>>
>
>
>
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