What kind of equation would be needed to utilize Z coordinates in QC in a
way that doesn't change Z translation, but could be used to reduce X/Y scale
in a way that makes the object appear to be equivalent size that they would
be if translated in Z? In addition, is it possible to emulate the apparent
reduction/exaggeration of horizontal or vertical movement of a sprite as it
is moved in z by performing math on x/y translations on an object where z
isn't at 0?

Forgetting the x/y translate, it would be nice to know the equation to make
a sprite the same size it is at z=-1, z=-2, z=-3 and so on, by manipulating
x/y scale for instances when one wants everything to work in only 2
dimensions. The relation isn't linear, and I'm not sure how to back into it.

If this has been covered, forgive me.

-George Toledo
 _______________________________________________
Do not post admin requests to the list. They will be ignored.
Quartzcomposer-dev mailing list      ([email protected])
Help/Unsubscribe/Update your Subscription:
http://lists.apple.com/mailman/options/quartzcomposer-dev/archive%40mail-archive.com

This email sent to [email protected]

Reply via email to