What kind of equation would be needed to utilize Z coordinates in QC in a way that doesn't change Z translation, but could be used to reduce X/Y scale in a way that makes the object appear to be equivalent size that they would be if translated in Z? In addition, is it possible to emulate the apparent reduction/exaggeration of horizontal or vertical movement of a sprite as it is moved in z by performing math on x/y translations on an object where z isn't at 0?
Forgetting the x/y translate, it would be nice to know the equation to make a sprite the same size it is at z=-1, z=-2, z=-3 and so on, by manipulating x/y scale for instances when one wants everything to work in only 2 dimensions. The relation isn't linear, and I'm not sure how to back into it. If this has been covered, forgive me. -George Toledo
_______________________________________________ Do not post admin requests to the list. They will be ignored. Quartzcomposer-dev mailing list ([email protected]) Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/quartzcomposer-dev/archive%40mail-archive.com This email sent to [email protected]

