Hi Guys,
long story sort, I passing CIImages created from GL texture via [CIImage
imageWithTexture…] method, which works well. But now I noticed Queue patch
can't hold the CIImage, results in all the queued frames are the same. The
tried to pass CGImage instead of CIImage, which is much slower and still no
luck.
My temporally fix is creating a RII before the Queue patch, which renders to a
CVPixelBuffer I guess, and this way the Queue works as excepted, but wondering
may someone else ran into this issue earlier and found a better solution, or
can tell me what I doing wrong :)
Thanks,
Tamas
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